Open access peer-reviewed Edited Volume

Gamification - Analysis, Design, Development and Ludification

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320 Chapter Downloads

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Academic Editor

Ioannis Deliyannis
Ioannis Deliyannis

Ionian University, Greece

PublishedFebruary 22nd, 2023

Doi10.5772/intechopen.100781

ISBN978-1-80356-261-2

Print ISBN978-1-80356-260-5

eBook (PDF) ISBN978-1-80356-262-9

Copyright year2023

Number of pages176

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Edited Volume and chapters are indexed in

  • Google Scholar
  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
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Table of Contents

Open access  chapters

1. Introductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?

By Ioannis Deliyannis, Polyxeni Kaimara, Sofia Maria Poulimenou and Stamatella Lampoura

24
4. A Usability Analysis of the DAO Concept Based on the Case Study of a Blockchain Game

By Lars Karbach, Moritz Korte, Nils Orbat, Daniel Muschiol and Marc Jansen

59
38
8. Improving the Brain-Computer Interface Learning Process with Gamification in Motor Imagery: A Review

By Chongli Gao, Mingyue Xia, Zhehao Zhang, Yongpeng Han and Yaxin Gu

37
9. Dynamic and Adaptive Playout of Competency-Based Learning Games Based on Data in Learners’ Competency Profile Considering Didactical Structural Templates

By Ramona Srbecky, Michael Winterhagen, Simon-Alexander Wetzel, Ivo Ochsendorf, Andre Hedderoth, Matthias Then, Benjamin Wallenborn, Felix Fischman, Binh Vu, Wieland Fraas, Jan Dettmers and Matthias Hemmje

46

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